Public Studio Hub // E-lusion Studios

Small teams. Big swings. Real games.

This is the public front door for a growing lineup of playable worlds: pressure-cooker politics, dense city building, and sharp-edged arcade chaos.

  • 7 active projects
  • Playable demos and installable games
  • Built to grow into demos, store pages, and releases
Mandate 2029 preview art
Political strategy Mandate 2029
Swarmbreaker preview art
Civicrise preview art
Status Seven active projects
Public layer Playable demos and repo links
Next unlock Deeper demos, trailers, Steam links

Current Lineup

Flagship games already in motion.

The site is designed to hold public releases over time. Right now it introduces the core playable projects and gives each one enough room to feel distinct.

Mandate 2029 poster art

Browser Strategy

Mandate 2029

A governing sim about momentum, compromise, cabinet pressure, media storms, and the brutal arithmetic of staying electable while trying to change a country.

  • Polling pressure and election pacing
  • Reactive crisis deck and political capital tradeoffs
  • Regional swingboard and legacy-score framing
Status
Playable prototype
Platform
Browser
Public rollout
Demo-ready site slot prepared
Civicrise poster art

Browser City Builder

Civicrise

A living isometric city builder about shaping dense urban systems, balancing civic needs, and watching a place emerge block by block into a believable metropolis.

  • Readable isometric city drama
  • Citizen services, transport, and layered planning
  • Onboarding and help flows built for repeat sessions
Status
Verified playable build
Platform
Browser
Public rollout
Ready for screenshots and web demo slot
Swarmbreaker poster art

Desktop Arcade

Swarmbreaker

Fast, vivid arcade defence with segmented swarms, poisoned mushrooms, wave pressure, and the kind of score-chasing tension that feels right at home in a late-night "one more run" session.

  • Classic arcade loop with modern quality-of-life polish
  • Wave scaling, audio controls, and extra-life thresholds
  • Purpose-built for immediate, readable action
Status
Playable desktop build
Platform
Windows desktop
Public rollout
Download and trailer slot prepared

Emerging Demos

Environment slices and new prototype lanes.

These projects are earlier, but they now have real concept spaces you can review: one orbital dock, one cyberpunk district, one marina circuit, and one coast-road run.

Neon District poster art

Cyberpunk Action

Neon District

An environment-first district slice with walkable space, layered buildings, and optional combat activation.

Starfall Protocol poster art

Third-Person Sci-Fi

Starfall Protocol

An orbital dock environment demo focused on mood, navigation, and hotspot-based world reads.

Turbo Vector poster art

Top-Down Racer

Turbo Vector

A single Southport Marina circuit demo built to test handling, place identity, and track readability.

Redline Horizon poster art

Retro Road Racer

Redline Horizon

An Azure Coast road slice chasing the speed, scenery, and holiday-road fantasy of classic arcade racers.

Approach

A public shell built to expand with every release.

01

Showcase first

The site is already structured for richer pages, media drops, and clearer public identity as the lineup grows.

02

Static by default

It runs cleanly on GitHub Pages today, with no framework lock-in and no build complexity needed for the first release.

03

Ready for upgrades

Store buttons, public demos, mailing-list links, devlogs, and per-game detail pages can slot in without rebuilding the whole thing.

Future Releases

This page becomes the release rail for every next step.

As projects open up, this hub can carry browser demos, screenshots, downloadable builds, patch notes, Steam links, and the next games that arrive behind them.